
Jaabaa Prime
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Posted - 2004.06.04 12:26:00 -
[1]
Gangs - Gang invite - If docking/undocking/jumping (i.e. session change) when you are sent a gang invite you are unable to be sent a new invitation, something like "Character already has an invitation to your gang". You are what is known as "bugged for the gang". Even re-logging doesn't help. You have only one of 2 options, fly without being in the gang or reform the gang, which with 40+ member gangs isn't really an option.
Chat - The number of people displayed for a chat channel rarely matches the number of characters displayed in the list to the right.
Chat - Text marking in chat windows - If you're lucky copy will copy what is shown as selected into the buffer.
Chat - URIs are underlined to highlight them, this doesn't always match where the URI is on the screen.
Chat - Characters that have been "univited" from an "invite only" channel can rejoin at will. The unvite command doesn't appear to reset the "chat invitation" flag.
Chat - Local channel doesn't contain text after jumping to another system. You have to select another channel and the go back to local to see the text (this always happens when windows are stacked, not sure about unstacked).
Chat - When switching between stacked chat windows, you always have to slightly resize the window to see the last few lines of text that has been entered.
EVE Map (F10) - The number of players in space shows incorrect values, for example, there are 50+ characters in space in a system, and the map shows only 15 !
Quick Map (F11) - When using the directional scanner, the angle displayed on the lower panel doen't match the angle selected in the scanner window.
Graphics/Video - Occasionally the client graphics go into slow motion, although everything around the player is happening in real time. Maybe lag related, because it will eventually "catch up" with the rest of the EVE universe. Auto-Scanner, weapons etc are un-affected, it's only the graphics that slow down to 1/30th of real speed. You mostly notice this is happening when you rotate the view and is spins in slow motion.
Lag - You are still entering hangar, you still haven't finished buckling your seat belt, etc. Session changes really have to be looked into.
Space/Combat - Targeting ring only shows armour damage on the right hand side. I'm sure it used to be 50% shield(left), 25% armour (top right) and 25% structure(bottom right). If not, it misleads people into thinking that a ship is almost dead, although it may have 90% structure left. -- Intergalactic Teeth Pullers "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein |